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These are indicated by green dots on the hexes. Since these are legion quests, you should be able to send your legion to do them whilst traversing the world to get resources sprawled in the world to save time.Ħ - You can move more, at the cost of your action pointĬharacters have a set amount of hexes they can move whilst also being able to attack. For instance, the one I was most fond of was the one which has 10–20 slaves at the price of 50–100 denarii, a disgustingly low price for slaves. Some repeatable legion missions in the sectors allow you to get some things at disgustingly good deals, which is a perfect way to build up your resources in the game. In my case, the game was offering for me to change my Eurytus’ Bowin exchange for a normal bow because it dealt one more damage, completely ignoring the legendary passive that it has.ĥ - Do the good repeatable missions when available Although this can come in handy to know which equipment has the highest strength in terms of raw damage/resistances, this actually doesn't take into account the item's rarity, nor the passives provided by legendary weapons. Whenever your character has a weapon equipped, you will be able to see in the inventory how much better or worse each piece of equipment is in comparison to the currently equipped one by a green or a red arrow. That being said, Syneros has an off-hand ability that heals the character, so make sure to leave his (and most support's) off-hand as bare hands to be able to use the supportive abilities provided by it. This also works whenever your character is disarmed, as you can equip two different sets of weapons to be able to work around this whenever fighting enemies that disarm often. This is useful because every character has the Aid ability to stop some debuffs on your allies, along with stabilizing the praetorians that have fallen in combat to prevent more massive injuries from occurring. I never saw this anywhere in the tips menu, I had to delve into the options to find it, but you can change to your character's off-hand weapon with Q. Their attacks are incredibly useful, and some of them are capable of attacking from several hexes away with the abilities acquired from their weapons.ģ - You can change to the off-hand weapons with Q The only scenario in which the support shouldn't go first is whenever they are used to restore an ability point, or when they have equipped the Rod of Asclepius for the extra healing provided by it.īonus: Additionally, don’t be afraid to fight with your support. This is because not only do their attacks usually benefit the whole party, such as increasing their movement speed with Logistics or increasing attack power with War Horn, but they will also be able to use abilities that have armour tear. I don't know how obvious this tip is, given that I don't play a lot of strategy games, but there is little reason not to use your support's abilities first whenever you're in combat. Although the game's tips screen tells you that only Militia and Civilians return your point, that isn't completely true, for those with the Bandit class will also return it for free.Ģ - Make sure you use your support as the first in the turn always
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The options are Heavy, Light, Support, Bandit, Militia, and Civilians. Whenever you hover over a character in combat, you will be able to see their stats, and amongst them, their class.
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However, I didn't completely understand what it meant since I was so overwhelmed by everything that was being thrown my way. This is taught to you by the game through the hint menu.
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So here is everything I learned about Expeditions: Rome to help you get started on your journey!ġ - Only militia and civilians return your attack point That being said, I made some mistakes that I paid for - especially at the end of the first campaign. Articles // 18th Jan 2022 - 9 months ago // By Artura Dawn 7 Tips & Tricks for Expeditions: RomeĮ xpeditions: Rome is a strategy game in which players will have to manage tons of things to make sure that everything goes smoothly in their conquests.
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